Kent Cricket League (Est 1970) 
The ECB accredited Premier League

SHEPHERD NEAME TWENTY/20 - 2009 RULES

Please make contact with your opposition as soon as possible and arrange a date for your match. The home team MUST provide 3 dates to the opposition for the match to take place. It is up to the away team to confirm a date at that point. ALL games must be played at the Home team’s main ground, or if the opposition agrees, a venue that is suitable to both teams.

COMPLETION DATES

Round 1 – by 1st June

Round 2 – by 17th June

Round 3 – by 1st July

Round 4 – by 20th July

Semi-Finals/Final – arrangements to be confirmed.

PLAYING CONDITIONS 

One umpire to be supplied by each side in the preliminary rounds. Umpires will be provided for the Finals Day.

DURATION

One innings per side, each innings limited to a maximum of 20 overs.

SCHEDULED HOURS OF PLAY

First Innings: 5.30pm – 6.45pm

Second Innings: 6.50pm – 8.05pm

Games organised on weekends can be started at a time agreed by both sides.

Interval

The interval shall be of 5 minutes duration.

RE-ARRANGEMENT OF OVERS

Teams have one hour 15 minutes to bowl 20 overs. In the first innings, the calculation of the number of overs to be bowled shall be based upon one over for every 3.75 minutes in the total time available for play up to the scheduled close of play. In the second innings of the match, overs shall be reduced at a rate of one over for every full 3.75 minutes lost, unless the first innings finished early/ second innings started early, in which case no overs are lost until the time that has been gained is subsequently lost.

TIMED OUT

The incoming batsman MUST be in a position to take guard or for his partner to be ready to receive the next ball within one minute 30 seconds of the fall of the previous wicket.

BALLS

Each club to provide a ball of non Premier Shepherd Neame Kent Cricket League standard for each game. One new ball is to be used for each innings.

CLOTHING

Players in all matches will wear clothing and equipment that follow the League Management guidelines, that is predominantly white.

THE RESULT

Each side must have faced (or had the opportunity to face) 5 (five) overs in order to constitute a match.

In the event of a tie at the completion of a match, the team that lost the fewer wickets will be adjudged the winner. If this gives no result, then the team with the highest score at the end of 15 completed overs shall be adjudges the winner. If this is still equal, then the side with the highest score at the end of 10 completed overs shall be adjudged the winner.

If the game is interrupted by weather, a bowl out should take place. 5 players should be nominated and will bowl 2 balls each at a full set of stumps. In the case of a tie at the completion of this round further players must be selected to bowl on a sudden death format.

Result must be emailed to admin@kcl.uk.net within 48 hours of the completion of the match.

RESTRICTIONS ON THE PLACEMENT OF FIELDSMEN

Fielding restrictions apply for the first six overs of each innings of each match. 2 fielders must be in catching positions, with only 2 fielders outside the fielding circle during this period. After this 4 fielders must be inside the fielding circle at any time.

NUMBER OF OVERS PER BOWLER

Each Bowler may bowl a maximum of 4 overs. In a delayed or interrupted match, no bowler may bowl more than 1/5 of the total overs allowed unless such a number has been exceeded before the interruption.

FREE HIT AFTER FRONT FOOT NO BALL

This will apply, however no field changes may be made for the free hit, except if batters crossed and a left hand/right hand combination means that there are too many fielders on the leg side.

SHORT PITCHED BOWLING

One short pitched ball is allowed per over, but must pass below the batter head in normal stance.

OVER RATE PENALTIES

The six–run penalty for each over bowled will apply. All sides are expected to be in position to bowl the first ball of the last if their 20 overs within one hour 15 minutes playing time. In reduced over matches, the fielding side has one over leeway in addition to any time that the umpires may allow for stoppages. 20 overs will be bowled and the penalty runs are added to the amassed total at the end.

Umpires are instructed to apply strict interpretation of time wasting by the batsman (5 run penalties) specifically; batsmen are expected to be ready for the start of a new over as soon as the bowler is ready.

QUALIFIED PLAYERS

There are NO overseas players in the TWENTY20 Tournament. (Category 3)

Players who are registered to a club within SNKCL must play for the side that they are registered with in the League. A bona fide playing member of the club.

Players who are Category 3 exempt are allowed to play in this competition.

A cricketer who is registered and has a contract of any length which allows them to play for a First Class County Club shall be ineligible to play in the Cockspur Club Twenty20 unless covered by the rule below.

Bona fide club members who are registered and have a contract of any length which allows them to play with a First Class County are unable to play unless they are ‘Home Grown’ players. For the purposes of this competition such a player shall be defined as a player with first class experience who was a member of the club prior to his 21st birthday.